
Rules & FAQ
Know the rules of engagement
Warfare is an integrity sport. Every player is responsible for knowing and following these rules — ask staff if anything is unclear.
Quick summary
The essentials
A starting point for new players. It does not replace the full rules below.
Version: Official PDF, March 2026
- Full-seal, ANSI Z87.1-rated eye protection is mandatory and stays on inside the arena. No mesh eye protection.
- Players 17 and under must wear full, hardened face protection.
- Closed-toe shoes only — no open-toed shoes or Crocs.
- Replicas stay in a bag or case outside the arena, including the parking lot. No real steel of any kind.
- Call your hits, follow staff instructions, and know the “Blind Man” stop call.
Warfare Sarasota Rules and Regulations
Weapon Restrictions
Power, rate of fire, BB weight, chrono and transport.
- Rule 1: 1.20 Joule limit on all airsoft weapons, no exceptions.
- Rule 2: All weapons must be transported inside weapon bags/cases/or adjacent containers. No exposed airsoft weapons/replicas outside of Warfare Airsoft, this includes the parking lot.
- Rule 3: Allowable BB weights between .20g to .28g for all weapons, nothing under or exceeding these weights are permitted.
- Rule 4: Maximum firing rate of 25 rounds per second (rps) for all weapons.
- Rule 5: Any Airsoft weapon to be used in the arena must be chronographed by staff only.
- Rule 6: All HPA tanks must be tournament locked by Warfare staff.
- Rule 7: No full auto, binary triggers, burst firing, or rapid fire shooting allowed.
- Rule 8: No modified or extended triggers (ie. binary, long trigger guard, etc.)
- Rule 9: No Real Steel of any kind, ie: knives, multi-tools, clippers, scissors, real firearms, etc.
- Rule 10: No magazines are to be loaded into weapons outside the Arena.
- Rule 11: All weapons must have a working and functional safety.
Player Behavior
Honor system, staff authority, the “Blind Man” call and conduct.
- Rule 1: Airsoft is an integrity sport, honoring and understanding the rules of the game and calling your hits is mandatory.
- Rule 2: Admins have first and final say, follow any and all instructions provided by clearly marked Warfare Staff.
- Rule 3: “Blind Man” is a phrase that when stated, all players must stop gameplay and activities, remain stationary, repeat the phrase “Blind Man” twice, and activate the safety feature on their weapons. Either a player has lost their eye protection, or a real world emergency or injury has occurred. Follow staff instructions closely and carefully. If you see any of the described situations, call for “Blind Man”.
- Rule 4: A player that is “hit” is defined by a BB striking that player on any part of their body or gear. Players must yell “hit” when this occurs. A “hit” player is out, and must return to their respawn and return to play from there unless stated otherwise. Kill lights and keep your hands up is suggested.
- Rule 5: When a BB strikes a player’s weapon, it counts as a “gun hit”. These do not count, and players must yell “gun hit” when this occurs. Players cannot intentionally try to block shots with their weapon. A rapid succession of “gun hits” counts as being hit.
- Rule 6: Ricochets do not count.
- Rule 7: Do not be argumentative or verbally combative.
- Rule 8: Do not call other people’s hits, find staff if problems arise.
- Rule 9: Zero tolerance for theft, cheating, or stealing.
- Rule 10: No bullying or malicious behavior.
- Rule 11: We are a family friendly facility, police your language accordingly.
- Rule 12: No shooting at the ceiling, sprinklers, cameras, or lights.
- Rule 13: No opening closed doors or closing opened doors.
- Rule 14: No climbing, moving, modifying, or adjusting any of the structures or fixtures within the Arena.
- Rule 15: Listen carefully to every safety brief and game mode, failure to follow or understand the rules is on the player, if explanations and further details are needed, ask staff before proceeding to the field for gameplay.
- Rule 16: Do not climb onto any of the staff platforms within the arena, these are reserved for staff only.
Equipment Regulations
Eye and face protection, lightbands, footwear, lights, lasers and melee.
- Rule 1: Full Seal, ANSI Z87.1 Rated, Eye Protection is mandatory.
- Rule 2: Do not remove eye protection inside the arena, under any circumstances. If you cannot see, please move to the Staging Area to adjust your eye pro.
- Rule 3: Mesh eye protection is forbidden as primary Eye Protection.
- Rule 4: Mandatory Lightbands for gameplay, colors are assigned by staff, and changed by staff only. Do not freely change team colors.
- Rule 5: Magazines must be removed from weapons when not in the arena.
- Rule 6: Weapon Safeties must be active when not in the arena.
- Rule 7: Ages 17 and under, mandatory full hardened face protection.
- Rule 8: Strobe light attachments are allowed (epilepsy/flashing light warning).
- Rule 9: No open toed shoes, this includes crocs and adjacent footwear.
- Rule 10: Green and Red lasers are allowed, at their lowest power setting only.
- Rule 11: No Blue or Purple lasers are permitted.
- Rule 12: Do not intentionally or maliciously aim lights and lasers at player faces.
- Rule 13: Foam/Cold Steel/contact safe melee weapons are allowed (must have Warfare Staff approval). No thrusting, swinging, or throwing is permitted. Tapping a player with the weapon eliminates them.
- Rule 14: No riot shields.
Grenade Regulations
Kill radius, allowed types, throwing and launchers.
- Rule 1: Grenades have a 10 foot kill radius, if a detonation occurs and you are within a 10 foot radius, you have been eliminated.
- Rule 2: If a grenade is detonated inside a building, everyone within the room is eliminated.
- Rule 3: Green Gas Grenades are allowed.
- Rule 4: CO2 Powered Grenades are allowed.
- Rule 5: Blank firing .209 primer, nail gun charge grenades are allowed.
- Rule 6: Spring Powered Grenades are allowed, however they are of a negligible sound, please be patient with other players that may not recognize you eliminated them.
- Rule 7: No smoke grenades.
- Rule 8: No cold burning or pyro grenades.
- Rule 9: No Homemade or Improvised Grenades are permitted.
- Rule 10: Do not maliciously throw grenades at any person.
- Rule 11: All Grenades must be thrown underhanded.
- Rule 12: No tossing grenades over walls.
- Rule 13: Grenade Launchers are allowed, with 6mm BB Launching shells only.
- Rule 14: Grenade Launcher Shells cannot have a singular exit point, but must have multiple barrels for BB launching.
- Rule 15: No singular projectile launching shells are allowed (ie. rockets, Taggins).
Facility Etiquette
Food, substances, smoking, attire and trash.
- Rule 1: No food is permitted anywhere except in the Staging Area.
- Rule 2: No drugs or alcohol are permitted on premises.
- Rule 3: Do not enter the facility under the influence of any drugs or alcohol.
- Rule 4: No smoking, vaping, e-cigarettes, etc inside the building.
- Rule 5: No blatantly inappropriate clothing, accessories, patches, or attire.
- Rule 6: Police your trash.
The official PDF is the reference version. Staff decisions on the field are final.
FAQ
Frequently asked questions
First visit
I’ve never played airsoft. Is Warfare a good place to start?
Yes. The arena is built for every skill level, from first-time recruits to experienced squads. Staff explain the safety rules and every game mode before play, and a rental kit gives you everything you need.
Do I need a reservation?
Not for regular play during open hours — Standard Admission grants all-day access with no reservation needed. Birthday parties and private events are booked separately.
Do I need to sign a waiver?
Yes. Please complete the online waiver before your visit so check-in is quick. Minors need a parent or guardian to sign.
Is there a minimum age?
Please call us to confirm age requirements before your visit. Players 17 and under must wear full, hardened face protection in the arena.
Gear & safety
What should I wear?
Closed-toe shoes are required — no open-toed shoes, Crocs or similar footwear. Wear comfortable clothes you can move in. Blatantly inappropriate clothing, accessories or patches aren’t allowed.
What eye protection do I need?
Full-seal, ANSI Z87.1-rated eye protection is mandatory and must stay on inside the arena at all times. Mesh eye protection is not allowed as primary protection. Rental kits include a mask.
Can I bring my own airsoft replica?
Yes, if it meets the field rules: 1.20 joule limit, 25 rounds per second maximum, .20g–.28g BBs, a working safety, and no full auto, burst or binary triggers. Staff chronograph every replica before it enters the arena, and replicas must stay in a bag or case outside the building — including the parking lot.
What comes in a rental kit?
A standard rental includes a gun, magazine, mask, battery and 1,000 BBs, for 4 hours or all day. Current rates are on the Pricing page.
Pricing
How much does a first visit cost?
Admission and rental rates are listed on the Pricing page and can be paid online through Square. Call us if you’d like help figuring out the total for your group.
Groups & events
Do you host birthday parties and team events?
Yes — birthday parties, corporate team building and private events. Packages cover up to 10 players with rental guns, masks, 10,000 BBs, a dedicated safety officer and 4 hours of game play.
Can we bring food?
Food is only allowed in the Staging Area — never inside the arena. Contact us before your event if you’re planning to bring food.
At the arena
What kind of games do you play?
We run more than 12 game modes with mission-style objectives. Staff brief every game mode before it starts, so you’ll always know the goal.
Are alcohol, smoking or vaping allowed?
No. Drugs and alcohol are not permitted on the premises, and nobody may enter under the influence. Smoking, vaping and e-cigarettes are not allowed inside the building.